Augmented Reality Production Video Production

Groove Jones Reimagines Perot Museum of Nature and Science’s Bird Flight Experience

Written by Groove Jones

Tournament of Flight

Groove Jones worked with the Perot Museum of Nature and Science to develop a new interactive bird flight simulator for their Rose Hall of Birds exhibit. The experience is called “Tournament of Flight” and it is an interactive game that uses a 3d camera system to track the guest’s body in order to give them control to pilot the bird through a series of rings.

Tournament of Flight

Groove Jones developed a sophisticated motion tracking system that allowed guests to interact with the simulator seamlessly via hands-free camera vision and markerless tracking.

Unity Game KInect Game

Flying GiF

By having users strike a T-pose during a calibration phase, accurate tracking was achieved. This ensured that the simulator detected and responded to users’ movements. As players soar through the skies, their goal is to pass through as many rings as possible, accumulating the highest score possible. Amidst the gameplay, users can also take in the picturesque Texas landscape!

Tournament of Flight
Tournament of Flight

At the end of the experience, the guest receives their final score.

Flying Like A Bird

Tournament of Flight

Guests control the bird’s speed, direction, and altitude with their bodies. They can increase their speed and navigate the simulated airspace by flapping their arms. Leaning from side to side enables them to steer left or right, while leaning forward or backward propels them upwards or downwards.

 Tournament of Flight

Groove Jones incorporated an “on-rails” approach to ensure player safety and prevent collisions within the game world.

Tournament of Flight

Instructions are displayed when the experience begins.

Tournament of Flight

A guest can trade altitude for speed. By increasing their altitude, they slow down, and by diving, they speed up.  They can ride thermal currents to increase their altitude without losing speed.

Tournament of Flight

There are also wind particles that help the player understand the direction of the course.

A Flight SIM and a Gamified Experience

Tournament of Flight is a flight SIM and game. When guests successfully fly through the rings, they are given points. Each ring type has a unique point value – Bronze is 3 points, Silver is 10 points, and Gold is 20 points. The rings are placed throughout the canyon, with higher point value rings in more challenging locations.

Tournament of Flight

Below you can see how lower point value rings were positioned so a guest could easily steer through them in a row.

Tournament of Flight

Higher point value rings challenged the guest and required more complex flying skills.

Tournament of Flight

The level map system was broken out over a 1-mile distance. Below is an overview of the flight path.

Tournament of Flight

Early previs example of the bird in motion over the game map. You can see an example of the in-game camera tracking system we implemented.

Tournament of Flight

The in-game camera tracking system is sophisticated. We used an array convolution to create a smoothed average of the bird’s position over time.  We also added it as a slight offset to the camera to give more of an illusion that the camera was following the same path as the bird, which helped give it a more cinematic and organic feel.

Tournament of Flight

Star of the Experience – the Red-Tailed Hawk

The red-tailed hawk is one of the most common hawks in Texas and one of North America’s largest birds of prey. They have a unique cinnamon-red tail, which is the trait that gives these birds of prey their names.

Tournament of Flight

The Groove Jones team designed and animated the bird to be as realistic as possible.

Tournament of Flight

The collaboration with Perot Museum’s bird experts provided invaluable insights that further enhanced the authenticity of the bird’s behavior.

Tournament of Flight

Over four dozen individual feathers were created for the red-tailed hawk.

Tournament of Flight

Below is a sample of the texture map for some of the feathers.

Tournament of Flight

All the flight feathers, Primaries, Secondaries, and Tail feathers were rigged individually for full control. Groove Jones used Blender, a versatile 3D modeling and animation tool for the bird. This tool enabled the team to create detailed and lifelike animations for the bird, including feathering, talons, and realistic flight movements.

Tournament of Flight

The team studied videos of birds in flight to animate the subtle actions and bends of the wings.

Tournament of Flight

The result is an amazingly realistic view of the bird.

Creating the World

Tournament of Flight

The Groove Jones team aimed to design a visually stunning world for the Tournament of Flight. Drawing inspiration from various regions in Texas, Groove Jones seamlessly integrated different Texas landscapes and captured the state’s beauty.

Tournament of Flight

The team researched and referenced imagery around actual Texas canyons for the environment. Terrain and plants found within Texas were used to build out the background. The team created 3D models of the plants for the environment.

Tournament of Flight

Final real-time render of the river canyon in-game.

Tournament of Flight
Tournament of Flight
Tournament of Flight

Unity’s High-Definition Render Pipeline

To elevate the visual quality of the simulator, Groove Jones harnessed Unity’s High-Definition Render Pipeline.

Tournament of Flight
Tournament of Flight
With the help of Unity’s High Definition Render Pipeline, we achieved higher-quality reflections on the river, along with a mix of high-quality real-time and baked lighting to elevate the look of the canyon.

Tournament of Flight

On-site Installation at the Perot Museum of Nature and Science

The Groove Jones team went on-site at the Perot Museum of Nature and Science for the final hardware and software installation. The Tournament of Flight Experience is located on the museum’s fourth floor within the Rose Hall of Birds exhibit.
Tournament of Flight
We used an Azure Kinect spatial computing camera as the computer vision sensors. Groove Jones uses custom markerless tracking capabilities for complete body detection and controls.
Tournament of Flight
A fan was installed in the ceiling to provide a physical haptic element to enhance the sensation of flying through the air.

Tournament of Flight
Tournament of Flight
The project’s success can be attributed to effective collaboration, clear communication, and a shared commitment to delivering an exceptional product. Groove Jones has worked with the Perot Museum of Nature and Science for over six years. These collaborations further solidify our shared vision of providing captivating and educational experiences for museum visitors. For more info about the museum and the Tournament of Flight, visit https://www.perotmuseum.org/.

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About the author

Groove Jones

Groove Jones is a content creation studio, specializing in 360 media commercial productions and interactive digital experiences, owned and operated by people with vision who make things happen. Founded by industry leaders, the team has a proven track record of collaborating and doing what’s never been done before – anything to achieve our client’s goals. Our portfolio of VR brand activations is regarded the best in the business.

We’ve created award-winning commercials, developed some of the world’s most installed mobile apps and transported people into virtual reality for global brands. We are fearless and our strategy is solid.

Become a part of our story, and we’ll become a part of yours.